TY - JOUR
T1 - Status Games
T2 - Market driving through social influence in the U.S. Wine industry
AU - Humphreys, Ashlee
AU - Carpenter, Gregory S.
N1 - Funding Information:
Ashlee Humphreys is Associate Professor of Integrated Marketing Communications, Medill School of Journalism, Northwestern University (email: [email protected]). Gregory S. Carpenter is James Farley/ Booz Allen Hamilton Professor of Marketing Strategy, Director of the Center for Market Leadership, and Faculty Director of the Markets and Customers Initiative, Kellogg School of Management, Northwestern University (email: [email protected]). The authors are grateful to the Wine Market Council for financial support and to Xavier Barlier for his support and encouragement throughout the project. Dylan Carpenter, Lacey Carpenter, Gary Gebhardt, Dominique Hanssens, Sharlene Shuyin He, Matteo De Angelis, Hayagreeva Rao, Kent Nakamoto, and seminar participants at University of California, Los Angeles provided valuable comments on previous drafts. The Kellogg Center for Market Leadership provided financial support. Robert Meyer served as area editor for this article.
Publisher Copyright:
© 2018 American Marketing Association.
PY - 2018/9
Y1 - 2018/9
N2 - Research on market orientation finds that market-driven firms succeed by identifying and appealing to consumer needs. Yet many technologically innovative firms achieve remarkable success by taking a market-driving approach. The ways that firms drive markets without disruptive innovation, however, remain unclear. Adopting a market-systems perspective, the authors conduct an ethnographic analysis of producers, distributors, retailers, critics, and consumers in the U.S. wine market. They find that firms drive the market by playing a status game. Firms pursue a vision and advance that vision among influencers inside and outside the industry to gain recognition. Winners of the status game influence and drive social consensus by setting benchmarks and shaping consumer preferences to the firm's advantage. High status is difficult to imitate, creating an advantage that can endure for years or decades.
AB - Research on market orientation finds that market-driven firms succeed by identifying and appealing to consumer needs. Yet many technologically innovative firms achieve remarkable success by taking a market-driving approach. The ways that firms drive markets without disruptive innovation, however, remain unclear. Adopting a market-systems perspective, the authors conduct an ethnographic analysis of producers, distributors, retailers, critics, and consumers in the U.S. wine market. They find that firms drive the market by playing a status game. Firms pursue a vision and advance that vision among influencers inside and outside the industry to gain recognition. Winners of the status game influence and drive social consensus by setting benchmarks and shaping consumer preferences to the firm's advantage. High status is difficult to imitate, creating an advantage that can endure for years or decades.
KW - Competitive advantage
KW - Market driving
KW - Market orientation
KW - Social influence
KW - Status
UR - http://www.scopus.com/inward/record.url?scp=85052747860&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85052747860&partnerID=8YFLogxK
U2 - 10.1509/jm.16.0179
DO - 10.1509/jm.16.0179
M3 - Article
AN - SCOPUS:85052747860
SN - 0022-2429
VL - 82
SP - 141
EP - 159
JO - Journal of marketing
JF - Journal of marketing
IS - 5
ER -