Abstract
In this demo we present Strawbies, a realtime tangible programming game designed for children ages 5 to 10. Strawbies is played by constructing physical programs out of wooden tiles in front of an iPad. This interaction is made possible with the use of an Osmo play system that includes a mirror to reflect images in front of the iPad through the frontfacing camera. We combined this system with the TopCodes computer vision library for fast and reliable image recognition. Here we describe a set of principles that guided our iterative design process along with an overview of testing sessions with children that informed our most recent instantiation of Strawbies. Copyright is held by the owner/author(s).
Original language | English (US) |
---|---|
Title of host publication | Proceedings of IDC 2015 |
Subtitle of host publication | The 14th International Conference on Interaction Design and Children |
Publisher | Association for Computing Machinery, Inc |
Pages | 410-413 |
Number of pages | 4 |
ISBN (Electronic) | 9781450335904 |
DOIs | |
State | Published - Jun 21 2015 |
Event | 14th International Conference on Interaction Design and Children, IDC 2015 - Boston, United States Duration: Jun 21 2015 → Jun 24 2015 |
Other
Other | 14th International Conference on Interaction Design and Children, IDC 2015 |
---|---|
Country/Territory | United States |
City | Boston |
Period | 6/21/15 → 6/24/15 |
Keywords
- Children
- Games
- Programming
- Strawberries
- Tangibles
ASJC Scopus subject areas
- Human-Computer Interaction
- Developmental and Educational Psychology
- Education
- Software