Strawbies: Explorations in tangible programming

Felix Hu, Ariel Zekelman, Michael Horn, Frances Judd

Research output: Chapter in Book/Report/Conference proceedingConference contribution

71 Scopus citations

Abstract

In this demo we present Strawbies, a realtime tangible programming game designed for children ages 5 to 10. Strawbies is played by constructing physical programs out of wooden tiles in front of an iPad. This interaction is made possible with the use of an Osmo play system that includes a mirror to reflect images in front of the iPad through the frontfacing camera. We combined this system with the TopCodes computer vision library for fast and reliable image recognition. Here we describe a set of principles that guided our iterative design process along with an overview of testing sessions with children that informed our most recent instantiation of Strawbies. Copyright is held by the owner/author(s).

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2015
Subtitle of host publicationThe 14th International Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages410-413
Number of pages4
ISBN (Electronic)9781450335904
DOIs
StatePublished - Jun 21 2015
Event14th International Conference on Interaction Design and Children, IDC 2015 - Boston, United States
Duration: Jun 21 2015Jun 24 2015

Other

Other14th International Conference on Interaction Design and Children, IDC 2015
Country/TerritoryUnited States
CityBoston
Period6/21/156/24/15

Keywords

  • Children
  • Games
  • Programming
  • Strawberries
  • Tangibles

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Developmental and Educational Psychology
  • Education
  • Software

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