TY - GEN
T1 - Support vector regression to estimate the metabolic equivalent of task of exergaming actions
AU - Mortazavi, Bobak
AU - Pourhomayoun, Mohammad
AU - Alshurafa, Nabil
AU - Chronley, Michael
AU - Lee, Sunghoon Ivan
AU - Roberts, Christian K.
AU - Sarrafzadeh, Majid
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/2/10
Y1 - 2014/2/10
N2 - Sedentary behavior is a root cause of several chronic conditions affecting health of adults and children in the United States and worldwide. The chronic conditions that result from this cause not only health concerns for these individuals but significant economic burden. Exergaming, or the merger of exercise and health information with video games, presents a solution that attempts to address the sedentary behavior of adults and children by making physically interactive video games that increase energy expenditure. Such games, particularly those that use the body as the controlling device for the game through the use of accelerometers, have elicit moderate levels of physical activity when measuring the metabolic equivalent of task (MET) of the associated activities. This work presents the support vector regression scheme in order to better correlate accelerometer measurements with MET values. Energy expenditure data collected on 14 individuals and their accelerometer data have regressions with the mean absolute difference (error) of the associated MET approximations is under 2 and as low as 0.58 for full gameplay, an improvement of well over 1 MET for all activities over related work.
AB - Sedentary behavior is a root cause of several chronic conditions affecting health of adults and children in the United States and worldwide. The chronic conditions that result from this cause not only health concerns for these individuals but significant economic burden. Exergaming, or the merger of exercise and health information with video games, presents a solution that attempts to address the sedentary behavior of adults and children by making physically interactive video games that increase energy expenditure. Such games, particularly those that use the body as the controlling device for the game through the use of accelerometers, have elicit moderate levels of physical activity when measuring the metabolic equivalent of task (MET) of the associated activities. This work presents the support vector regression scheme in order to better correlate accelerometer measurements with MET values. Energy expenditure data collected on 14 individuals and their accelerometer data have regressions with the mean absolute difference (error) of the associated MET approximations is under 2 and as low as 0.58 for full gameplay, an improvement of well over 1 MET for all activities over related work.
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U2 - 10.1109/HIC.2014.7038938
DO - 10.1109/HIC.2014.7038938
M3 - Conference contribution
AN - SCOPUS:84949922957
T3 - 2014 IEEE Healthcare Innovation Conference, HIC 2014
SP - 315
EP - 318
BT - 2014 IEEE Healthcare Innovation Conference, HIC 2014
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE Healthcare Innovation Conference, HIC 2014
Y2 - 8 October 2014 through 10 October 2014
ER -