Abstract
Prior research indicates that many adolescents struggle to use social media intentionally, with negative impacts on well-being. This presents an important but under-researched opportunity to improve youth well-being through interaction design. We developed Locus, a mobile application that shapes adolescents’ entry experiences into the social media apps on their phones by prompting them to reflect on their social media intentions before they open an app and at the end of the day. In designing Locus, we combined psychology theories—to identify design targets—with co-design approaches—to design around these targets for youth’s lived experiences. Following co-design work with nine teens (Mage=15.7 years), we conducted an open trial field deployment (N = 54; Mage=16.2 years) to explore how Locus was used and experienced by adolescents during their daily lives. Results provide preliminary evidence that in-the-moment interventions for self-regulation skills can support adolescents’ intentional social media use.
Original language | English (US) |
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Title of host publication | Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference |
Subtitle of host publication | Rediscovering Childhood |
Publisher | Association for Computing Machinery, Inc |
Pages | 322-334 |
Number of pages | 13 |
ISBN (Electronic) | 9798400701313 |
DOIs | |
State | Published - Jun 19 2023 |
Event | 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023 - Chicago, United States Duration: Jun 19 2023 → Jun 22 2023 |
Publication series
Name | Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood |
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Conference
Conference | 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023 |
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Country/Territory | United States |
City | Chicago |
Period | 6/19/23 → 6/22/23 |
Funding
The authors would like to thank the Committee for Children for funds provided to support this work.
Keywords
- Adolescents
- Digital well-being
- Intervention design
- Social media
ASJC Scopus subject areas
- Human-Computer Interaction
- Software