TY - GEN
T1 - Synthesizing designs with inter-part dependencies using hierarchical generative adversarial networks
AU - Chen, Wei
AU - Jeyaseelan, Ashwin
AU - Fuge, Mark
N1 - Funding Information:
This work was supported by The Defense Advanced Research Projects Agency (DARPA-16-63-YFA-FP-059) via the Young Faculty Award (YFA) Program. The views, opinions, and/or findings contained in this article are those of the author and should not be interpreted as representing the official views or policies, either expressed or implied, of the Defense Advanced Research Projects Agency or the Department of Defense.
PY - 2018
Y1 - 2018
N2 - Real-world designs usually consist of parts with hierarchical dependencies, i.e., the geometry of one component (a child shape) is dependent on another (a parent shape). We propose a method for synthesizing this type of design. It decomposes the problem of synthesizing the whole design into synthesizing each component separately but keeping the inter-component dependencies satisfied. This method constructs a two-level generative adversarial network to train two generative models for parent and child shapes, respectively. We then use the trained generative models to synthesize or explore parent and child shapes separately via a parent latent representation and infinite child latent representations, each conditioned on a parent shape. We evaluate and discuss the disentanglement and consistency of latent representations obtained by this method. We show that shapes change consistently along any direction in the latent space. This property is desirable for design exploration over the latent space.
AB - Real-world designs usually consist of parts with hierarchical dependencies, i.e., the geometry of one component (a child shape) is dependent on another (a parent shape). We propose a method for synthesizing this type of design. It decomposes the problem of synthesizing the whole design into synthesizing each component separately but keeping the inter-component dependencies satisfied. This method constructs a two-level generative adversarial network to train two generative models for parent and child shapes, respectively. We then use the trained generative models to synthesize or explore parent and child shapes separately via a parent latent representation and infinite child latent representations, each conditioned on a parent shape. We evaluate and discuss the disentanglement and consistency of latent representations obtained by this method. We show that shapes change consistently along any direction in the latent space. This property is desirable for design exploration over the latent space.
UR - http://www.scopus.com/inward/record.url?scp=85056996759&partnerID=8YFLogxK
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U2 - 10.1115/DETC2018-85339
DO - 10.1115/DETC2018-85339
M3 - Conference contribution
AN - SCOPUS:85056996759
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 44th Design Automation Conference
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2018
Y2 - 26 August 2018 through 29 August 2018
ER -