Tangible comics: A performance space with full-body interaction

Özge Samanci*, Yanfeng Chen, Ali Mazalek

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Scopus citations

Abstract

Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer vision have not utilized the full storytelling or performance potential of these environments.allOur aim is to produce an environment that can create a space for redefining the conventions of comics, performance, film, photography, and animation. In relation to that, we are exploring the design problems that can arise when computer vision technology is contextualized in an interactive story telling environment.

Original languageEnglish (US)
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Pages171-178
Number of pages8
Volume203
DOIs
StatePublished - Aug 23 2007
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: Jun 13 2007Jun 15 2007

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
CountryAustria
CitySalzburg
Period6/13/076/15/07

Keywords

  • Computer vision
  • Direct manipulation
  • Full-body interaction
  • Gesture-based interaction
  • Interactive storytelling
  • Interactive video installation
  • Tangible interface

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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  • Cite this

    Samanci, Ö., Chen, Y., & Mazalek, A. (2007). Tangible comics: A performance space with full-body interaction. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007 (Vol. 203, pp. 171-178) https://doi.org/10.1145/1255047.1255082