Tangible computer programming for informal science learning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

The goal of this project is to develop a tangible programming language for use in informal science learning and to evaluate its effectiveness. As part of this effort, we will explore the relative strengths and weaknesses of tangible and graphical interaction for this task in the context of an exhibit on robotics on display at the Boston Museum of Science. We hypothesize that a tangible programming language will be practical for use in informal science settings and will offer significant advantages in terms of learning and quality of interaction.

Original languageEnglish (US)
Title of host publicationProceedings of the 7th International Conference on Interaction Design and Children, IDC 2008
Pages21-24
Number of pages4
DOIs
StatePublished - 2008
Event7th International Conference on Interaction Design and Children, IDC 2008 - Chicago, IL, United States
Duration: Jun 11 2008Jun 13 2008

Publication series

NameProceedings of the 7th International Conference on Interaction Design and Children, IDC 2008

Other

Other7th International Conference on Interaction Design and Children, IDC 2008
Country/TerritoryUnited States
CityChicago, IL
Period6/11/086/13/08

Keywords

  • Children
  • Education
  • Informal science learning
  • Programming languages
  • Science museums
  • Tangible UIs

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software
  • Developmental and Educational Psychology
  • Education

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