Abstract
Designers who create computer-based learning experiences for places like museums, out-of-school programs, and homes face a number of challenges related to the informal nature of such settings. Designs must generally function on their own without the support of teachers or curriculum while at the same time engaging a diverse audience, supporting productive social interaction, and activating appropriate prior knowledge and skills. In this article, I present an approach to the design of informal learning experiences based on tangible interaction. The term tangible refers to a variety of human–computer interaction techniques that move beyond computer screens and create opportunities for people to interact with digital systems using their bodies and physical artifacts. I argue that tangible interaction creates unique opportunities for designers to shape objects and situations to evoke cultural forms of literacy, learning, and play. In particular, I propose a class of cultural forms called cueing forms that can invite participation into patterned social activity while cueing cognitive, physical, and emotional resources on the part of individuals. To illustrate these arguments, I describe 3 design cases that colleagues and I have created to support learning in museums and homes.
Original language | English (US) |
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Pages (from-to) | 632-665 |
Number of pages | 34 |
Journal | Journal of the Learning Sciences |
Volume | 27 |
Issue number | 4 |
DOIs | |
State | Published - Oct 2 2018 |
Funding
This work was supported in part by the National Science Foundation under Grant Nos. IIS-0414389, IIS-1123574, DRL-1451762, and DRL-0735657. Any opinions or recommendations expressed in this material are my own and do not necessarily reflect the views of the National Science Foundation. This work was supported in part by the National Science Foundation under Grant Nos. IIS-0414389, IIS-1123574, DRL-1451762, and DRL-0735657. Any opinions or recommendations expressed in this material are my own and do not necessarily reflect the views of the National Science Foundation. I thank David Weintrop, Reed Stevens, Amartya Banerjee, Chia Shen, Florian Block, and James Spillane for their feedback on this article. The Roberto sticker book was illustrated by Igor Ivanovic (brainlessstudio.blogspot.com), and Turn Up the Heat was illustrated by Maisa Morin (maisamorin.com). Portions of this article were adapted from conference papers presented by me and cited in the text.
ASJC Scopus subject areas
- Education
- Developmental and Educational Psychology