Tangible programming in the classroom with tern

Michael S. Horn*, Robert J K Jacob

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

86 Scopus citations

Abstract

This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped like jigsaw puzzle pieces. Children connect these blocks to form physical computer programs, which may include action commands, loops, branches, and subroutines. With Tern we attempt to provide the ability for teachers to conduct engaging programming activities in their classrooms, even if there are only one or two computers available. In designing Tern, we focused on creating an inexpensive, durable, and practical system for classroom use.

Original languageEnglish (US)
Title of host publicationSIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 Extended Abstracts
PublisherAssociation for Computing Machinery
Pages1965-1970
Number of pages6
ISBN (Print)1595936424, 9781595936424
DOIs
StatePublished - 2007
Event25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 - San Jose, CA, United States
Duration: Apr 28 2007May 3 2007

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

Other25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007
Country/TerritoryUnited States
CitySan Jose, CA
Period4/28/075/3/07

Keywords

  • Children
  • Education
  • Programming languages
  • Tangible UIs

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Tangible programming in the classroom with tern'. Together they form a unique fingerprint.

Cite this