Tangicraft: A multimodal interface for minecraft

David Bar-El, Thomas Large, Lydia Davison, Marcelo Worsley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

With millions of players worldwide, Minecraft has become a rich context for playing, socializing and learning for children. However, as is the case with many video games, players must rely heavily on vision to navigate and participate in the game. We present our Work-In-Progress on Tangicraft, a multimodal interface designed to empower visually impaired children to play and collaborate around Minecraft. Our work includes two strands of prototypes. The first is a haptic sensing wearable. The second is a set of tangible blocks that communicate with the game environment using webcam-enabled codes.

Original languageEnglish (US)
Title of host publicationASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery, Inc
Pages456-458
Number of pages3
ISBN (Electronic)9781450356503
DOIs
StatePublished - Oct 8 2018
Event20th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2018 - Galway, Ireland
Duration: Oct 22 2018Oct 24 2018

Publication series

NameASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility

Other

Other20th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2018
Country/TerritoryIreland
CityGalway
Period10/22/1810/24/18

Keywords

  • Accessibility
  • Blind
  • Children
  • Educational technology
  • Minecraft
  • Video games

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Human-Computer Interaction
  • Hardware and Architecture
  • Software

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