TY - JOUR
T1 - Teaching patents and design novelty to engineering students
T2 - 123rd ASEE Annual Conference and Exposition
AU - Brown, Daniel P.
N1 - Publisher Copyright:
© American Society for Engineering Education, 2016.
PY - 2016/6/26
Y1 - 2016/6/26
N2 - Teaching Design to Engineering students is challenging, especially inventive Design where the novelty requirements of the patent process of new, useful and nonobvious contributions over the prior art are a statutory requirement for receiving a patent. Complicating this process is that while most students have had an exposure to the fundamentals of scientific theory and method in laboratory practice, they have not been exposed to the rigors of a research-based, designerly form of problem framing and solving in creative practice. Inventive problem solving relies heavily on the interplay of designerly methods of inquiry arising from the foundational disciplines and methods of technology, with the additional requirements of discovery and novelty. This paper proposes a teaching methodology for introducing students to this designerly practice of design and invention through the use of case study presentation and studio experiences. The combined lecture and studio experience around a well-known case example, allows participants to learn the lessons of the patent regimen in an immersive experience. The studio experience builds on the narrative of the inventive history of Barbed Wire, and participants are challenged as teams to strategically address the design challenge in a novel and inventive new knowledge space, what I have referred to in my teaching and practice, as the technical "white space".
AB - Teaching Design to Engineering students is challenging, especially inventive Design where the novelty requirements of the patent process of new, useful and nonobvious contributions over the prior art are a statutory requirement for receiving a patent. Complicating this process is that while most students have had an exposure to the fundamentals of scientific theory and method in laboratory practice, they have not been exposed to the rigors of a research-based, designerly form of problem framing and solving in creative practice. Inventive problem solving relies heavily on the interplay of designerly methods of inquiry arising from the foundational disciplines and methods of technology, with the additional requirements of discovery and novelty. This paper proposes a teaching methodology for introducing students to this designerly practice of design and invention through the use of case study presentation and studio experiences. The combined lecture and studio experience around a well-known case example, allows participants to learn the lessons of the patent regimen in an immersive experience. The studio experience builds on the narrative of the inventive history of Barbed Wire, and participants are challenged as teams to strategically address the design challenge in a novel and inventive new knowledge space, what I have referred to in my teaching and practice, as the technical "white space".
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M3 - Conference article
AN - SCOPUS:84983234041
SN - 2153-5965
VL - 2016-June
JO - ASEE Annual Conference and Exposition, Conference Proceedings
JF - ASEE Annual Conference and Exposition, Conference Proceedings
Y2 - 26 June 2016 through 29 June 2016
ER -