The CCL-parallax programmable badge: Learning with low-cost, communicative wearable computers

Corey Brady, David Weintrop, Ken Gracey, Gabby Anton, Uri Wilensky

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

The rise of "Bring Your Own Device" programs, the emergence of wearables and interactive electronics, and the growing presence of the "Internet of Things" in the workplace, all present new challenges to members of the IT profession. To prepare students for this ever-changing landscape, we propose the use of low-cost, wearable badges to introduce learners to central IT concepts in an innovative, engaging, and social way. In this paper, we introduce the CCL-Parallax Programmable Badge - an open-hardware communicative device that uniquely brings together various components of the IT curriculum. Along with introducing the badges and situating them within almost two decades of research on the use of similar devices in educational contexts, we present both theoretical and practical justifications for the use of programmable badges in IT classrooms. The badges highlight the collaborative, social aspects of IT while grounding the learning experience in authentic, motivating, and hands-on activities.

Original languageEnglish (US)
Title of host publicationSIGITE 2015 - Proceedings of the 16th Annual ACM Conference on Information Technology Education
PublisherAssociation for Computing Machinery, Inc
Pages139-144
Number of pages6
ISBN (Electronic)9781450338356
DOIs
StatePublished - Sep 29 2015
Event16th Annual ACM Conference on Information Technology Education, SIGITE 2015 - Chicago, United States
Duration: Sep 30 2015Oct 3 2015

Publication series

NameSIGITE 2015 - Proceedings of the 16th Annual ACM Conference on Information Technology Education

Other

Other16th Annual ACM Conference on Information Technology Education, SIGITE 2015
Country/TerritoryUnited States
CityChicago
Period9/30/1510/3/15

Keywords

  • IT education
  • Networking and communications
  • Open hardware
  • Participatory simulations
  • Programmable badges

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Science Applications
  • Software
  • Artificial Intelligence

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