TY - GEN
T1 - The CCL-parallax programmable badge
T2 - 16th Annual ACM Conference on Information Technology Education, SIGITE 2015
AU - Brady, Corey
AU - Weintrop, David
AU - Gracey, Ken
AU - Anton, Gabby
AU - Wilensky, Uri
N1 - Funding Information:
This material is based in part upon work supported by the National Science Foundation under Grant No. 1438813.
Publisher Copyright:
© 2015 ACM.
PY - 2015/9/29
Y1 - 2015/9/29
N2 - The rise of "Bring Your Own Device" programs, the emergence of wearables and interactive electronics, and the growing presence of the "Internet of Things" in the workplace, all present new challenges to members of the IT profession. To prepare students for this ever-changing landscape, we propose the use of low-cost, wearable badges to introduce learners to central IT concepts in an innovative, engaging, and social way. In this paper, we introduce the CCL-Parallax Programmable Badge - an open-hardware communicative device that uniquely brings together various components of the IT curriculum. Along with introducing the badges and situating them within almost two decades of research on the use of similar devices in educational contexts, we present both theoretical and practical justifications for the use of programmable badges in IT classrooms. The badges highlight the collaborative, social aspects of IT while grounding the learning experience in authentic, motivating, and hands-on activities.
AB - The rise of "Bring Your Own Device" programs, the emergence of wearables and interactive electronics, and the growing presence of the "Internet of Things" in the workplace, all present new challenges to members of the IT profession. To prepare students for this ever-changing landscape, we propose the use of low-cost, wearable badges to introduce learners to central IT concepts in an innovative, engaging, and social way. In this paper, we introduce the CCL-Parallax Programmable Badge - an open-hardware communicative device that uniquely brings together various components of the IT curriculum. Along with introducing the badges and situating them within almost two decades of research on the use of similar devices in educational contexts, we present both theoretical and practical justifications for the use of programmable badges in IT classrooms. The badges highlight the collaborative, social aspects of IT while grounding the learning experience in authentic, motivating, and hands-on activities.
KW - IT education
KW - Networking and communications
KW - Open hardware
KW - Participatory simulations
KW - Programmable badges
UR - http://www.scopus.com/inward/record.url?scp=84960956107&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84960956107&partnerID=8YFLogxK
U2 - 10.1145/10.1145/2808006.2808039
DO - 10.1145/10.1145/2808006.2808039
M3 - Conference contribution
AN - SCOPUS:84960956107
T3 - SIGITE 2015 - Proceedings of the 16th Annual ACM Conference on Information Technology Education
SP - 139
EP - 144
BT - SIGITE 2015 - Proceedings of the 16th Annual ACM Conference on Information Technology Education
PB - Association for Computing Machinery, Inc
Y2 - 30 September 2015 through 3 October 2015
ER -