TY - GEN
T1 - The effect of stiffness and curvature on the haptic identification of surfaces
AU - Chib, Vikram S.
AU - Patton, James L.
AU - Lynch, Kevin M.
AU - Mussa-Ivaldi, Ferdinando A.
N1 - Publisher Copyright:
© 2005 IEEE.
PY - 2005
Y1 - 2005
N2 - We perform experiments to investigate how humans acquire an internal representation of virtual objects through the execution of reaching movements across the object surface. Subjects were instructed to make reaching movements between points lying on the boundary of a planar virtual surface of varying stiffness. Results suggest two types of internal representation: force perturbations and object boundaries. In the first case, a rectilinear hand movement is enforced by opposing the interaction forces. In the second case, the trajectory is conformed to the object boundary so as to reduce interaction forces. While this dichotomy is evident for very rigid and very soft objects, the likelihood of identifying a surface boundary depended, in a smooth and monotonic way, on the average force experienced in the first movements. This continuum of interactive behaviors suggests that the nervous system uses a weighted combination of two control strategies, one generating a compensatory response, the other a compliant motion.
AB - We perform experiments to investigate how humans acquire an internal representation of virtual objects through the execution of reaching movements across the object surface. Subjects were instructed to make reaching movements between points lying on the boundary of a planar virtual surface of varying stiffness. Results suggest two types of internal representation: force perturbations and object boundaries. In the first case, a rectilinear hand movement is enforced by opposing the interaction forces. In the second case, the trajectory is conformed to the object boundary so as to reduce interaction forces. While this dichotomy is evident for very rigid and very soft objects, the likelihood of identifying a surface boundary depended, in a smooth and monotonic way, on the average force experienced in the first movements. This continuum of interactive behaviors suggests that the nervous system uses a weighted combination of two control strategies, one generating a compensatory response, the other a compliant motion.
UR - http://www.scopus.com/inward/record.url?scp=33745810754&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33745810754&partnerID=8YFLogxK
U2 - 10.1109/WHC.2005.131
DO - 10.1109/WHC.2005.131
M3 - Conference contribution
AN - SCOPUS:33745810754
T3 - Proceedings - 1st Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems; World Haptics Conference, WHC 2005
SP - 126
EP - 131
BT - Proceedings - 1st Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems; World Haptics Conference, WHC 2005
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 1st Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems - World Haptics Conference, WHC 2005
Y2 - 18 March 2005 through 20 March 2005
ER -