The formation of task-oriented groups: Exploring combat activities in online games

Yun Huang*, Mengxiao Zhu, Jing Wang, Nishith Pathak, Cuihua Shen, Brian Keegan, Dmitri Williams, Noshir Contractor

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

19 Scopus citations

Abstract

Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of taskoriented groups is an important first step to study the dynamics of team collaboration. In this paper, we investigated group combat activities in Sony's EverQuest II game to identify the role of player and group attributes on group formation. We found that group formation is highly influenced by players' common interests on challenging tasks. Players with less combat experience are more likely to participate in group events for difficult tasks and team performance is positively correlated to group size.

Original languageEnglish (US)
Title of host publicationProceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009 - 2009 IEEE International Conference on Social Computing, SocialCom 2009
Pages122-127
Number of pages6
DOIs
StatePublished - Dec 4 2009
Event2009 IEEE International Conference on Social Computing, SocialCom 2009 - Vancouver, BC, Canada
Duration: Aug 29 2009Aug 31 2009

Publication series

NameProceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009
Volume4

Other

Other2009 IEEE International Conference on Social Computing, SocialCom 2009
CountryCanada
CityVancouver, BC
Period8/29/098/31/09

Keywords

  • Activity focus theory
  • Bipartite network
  • Group formation
  • Massively multiplayer online game

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Science Applications
  • Software

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