The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement

Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno J Nunes, Nina Wenig, Dirk Wenig, Brent Jaron Hecht, Johannes Schöning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

128 Scopus citations

Abstract

The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. This paper reports the results of a mixed methods study of the geography of Pokémon GO that includes a five-country field survey of 375 Pokémon GO players and a large scale geostatistical analysis of game elements. Focusing on the key geographic themes of places and movement, we find that the design of Pokémon GO reinforces existing geographically-linked biases (e.g. the game advantages urban areas and neighborhoods with smaller minority populations), that Pokémon GO may have instigated a relatively rare large-scale shift in global human mobility patterns, and that Pokémon GO has geographically-linked safety risks, but not those typically emphasized by the media. Our results point to geographic design implications for future systems in this space such as a means through which the geographic biases present in Pokémon GO may be counteracted.
Original languageEnglish (US)
Title of host publicationCHI '17 Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Pages1167-1178
Number of pages12
StatePublished - 2017

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