The good behavior game and the future of prevention and treatment.

Sheppard G. Kellam*, Amelia C L Mackenzie, C. Hendricks Brown, Jeanne M. Poduska, Wei Wang, Hanno Petras, Holly C. Wilcox

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

129 Scopus citations

Abstract

The Good Behavior Game (GBG), a universal classroom behavior management method, was tested in first- and second-grade classrooms in Baltimore beginning in the 1985-1986 school year. Followup at ages 19-21 found significantly lower rates of drug and alcohol use disorders, regular smoking, antisocial personality disorder, delinquency and incarceration for violent crimes, suicide ideation, and use of school-based services among students who had played the GBG. Several replications with shorter followup periods have provided similar early results. We discuss the role of the GBG and possibly other universal prevention programs in the design of more effective systems for promoting children's development and problem prevention and treatment services.

Original languageEnglish (US)
Pages (from-to)73-84
Number of pages12
JournalAddiction science & clinical practice
Volume6
Issue number1
StatePublished - Jul 2011

ASJC Scopus subject areas

  • Clinical Psychology
  • Psychiatry and Mental health

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