Abstract
Haptic applications for in-game advertising (IGA) remain underexplored in human-computer-interaction (HCI) research despite the exponential growth of haptic technologies. This research examined the interaction of tactile stimuli in a haptics-based computer game and users' autotelic need for touch (NFT) in IGA. Results from a between-subjects experiment (haptic gaming device with force feedback versus haptic gaming device without force feedback) and regression/spotlight analyses indicate the moderating role of autotelic NFT in determining the effects of IGA embedded in a haptic computer game on users' brand trust, perceived brand excitement, and brand placement awareness.
Original language | English (US) |
---|---|
Pages (from-to) | 58-67 |
Number of pages | 10 |
Journal | Computers in Human Behavior |
Volume | 43 |
DOIs | |
State | Published - Feb 2015 |
Keywords
- Brand trust
- Haptics Need for touch (NFT)
- In-game advertising (IGA)
- Perceived brand excitement
- Product placement
ASJC Scopus subject areas
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- General Psychology