TY - GEN
T1 - The pragmatics of board games in K-12 science classrooms
AU - Quintana, Chris
AU - Quintana, Rebecca M.
AU - Bricker, Leah
N1 - Publisher Copyright:
© ISLS.
PY - 2020
Y1 - 2020
N2 - As board games are emerging as an option for learning environments, we are exploring a framework to analyze board game syntax, semantics, and pragmatics. Our approach connects game characteristics to science content and learning goals, and describes student meaning making—and potential misinterpretation—of game attributes, all to inform the development of support materials for games to help teachers effectively take advantage of a growing number of commercially available, science-themed board games as learning tools.
AB - As board games are emerging as an option for learning environments, we are exploring a framework to analyze board game syntax, semantics, and pragmatics. Our approach connects game characteristics to science content and learning goals, and describes student meaning making—and potential misinterpretation—of game attributes, all to inform the development of support materials for games to help teachers effectively take advantage of a growing number of commercially available, science-themed board games as learning tools.
UR - http://www.scopus.com/inward/record.url?scp=85102931352&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85102931352&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85102931352
T3 - Computer-Supported Collaborative Learning Conference, CSCL
SP - 1809
EP - 1810
BT - 14th International Conference of the Learning Sciences
A2 - Gresalfi, Melissa
A2 - Horn, Ilana Seidel
PB - International Society of the Learning Sciences (ISLS)
T2 - 14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020
Y2 - 19 June 2020 through 23 June 2020
ER -