The Single-Pitch Texel: A flexible and practical texture-rendering algorithm

David A. Burns, Roberta L. Klatzky, Michael A. Peshkin, J. Edward Colgate

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

As the number of applications for tactile feedback technology rapidly increases, so too does the need for efficient, flexible, and extensible representations of virtual textures. The previously introduced Single-Pitch Texel rendering algorithm offers designers the ability to produce textures with perceptually wide-band spectral characteristics while requiring very few input parameters. This paper expands on the capabilities of the rendering algorithm. Diverse families of fine textures, with widely varied spectral characteristics, were shown to be rendered reliably using the Texel algorithm. Furthermore, by leveraging an assistive algorithm, subjects were shown to consistently navigate the Texel parameter space in a matching task. Finally, a psychophysical study was conducted to demonstrate the rendering algorithm’s resilience to spectral quantization, further reducing the data required to represent a virtual texture.

Original languageEnglish (US)
Article numberpgad452
JournalPNAS Nexus
Volume3
Issue number1
DOIs
StatePublished - Jan 1 2024

Funding

This work was made possible by funding from NSF Grant IIS-1302422.

Keywords

  • haptics
  • tactile codec
  • virtual textures

ASJC Scopus subject areas

  • General

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