The use of game design, social learning networks, and everyday expertise to engage youth with contemporary science

Philip Bell, Leah A. Bricker, Katie Van Horne, Theresa Horstman, Nichole Pinkard

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Developments in information technology and digital media offer the opportunity to dramatically reorganize the curricular experiences available to students. This symposium explores elements of a next-generation high school biology course design, development, and implementation project that utilizes a social networking/media platform, facilitates youth participation in contemporary science, and networks youth with scientists and professionals. Specifically, we aim to study aspects of the platform that allow us to investigate learning related to: (a) the integration of game mechanics into the design of instructional materials, (b) youths' engagement in contemporary scientific practices, and (c) platform features that make youths' interests, expertise, and experiences visible so that they can be leveraged in instruction. We explore how to promote generative conditions for expertise development within these technology-mediated social learning networks and the effects of those experiences on student participation, identification, and learning of knowledge, skills, and practices.

Original languageEnglish (US)
Title of host publication10th International Conference of the Learning Sciences
Subtitle of host publicationThe Future of Learning, ICLS 2012 - Proceedings
Pages142-148
Number of pages7
Volume2
StatePublished - Dec 1 2012
Event10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Sydney, NSW, Australia
Duration: Jul 2 2012Jul 6 2012

Other

Other10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012
CountryAustralia
CitySydney, NSW
Period7/2/127/6/12

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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    Bell, P., Bricker, L. A., Van Horne, K., Horstman, T., & Pinkard, N. (2012). The use of game design, social learning networks, and everyday expertise to engage youth with contemporary science. In 10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Proceedings (Vol. 2, pp. 142-148)