Abstract
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator to include these appearance changes in animations or interactive real-time simulations, and to match a user’s visual responses to those the user would experience in a real-world scene. Large, abrupt changes in scene intensities can cause dramatic compression of visual responses, followed by a gradual recovery of normal vision. Asymmetric mechanisms govern these time-dependent adjustments, and offer adaptation to increased light that is much more rapid than adjustment to darkness. We derive a new tone reproduction operator that simulates these mechanisms. The operator accepts a stream of scene intensity frames and creates a stream of color display images. All operator components are derived from published quantitative measurements from physiology, psychophysics, color science, and photography. Kept intentionally simple to allow fast computation, the operator is meant for use with real-time walk-through renderings, high dynamic range video cameras, and other interactive applications. We demonstrate its performance on both synthetically generated and acquired “real-world” scenes with large dynamic variations of illumination and contrast.
Original language | English (US) |
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Title of host publication | SIGGRAPH 2000 - Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques |
Publisher | Association for Computing Machinery, Inc |
Pages | 47-54 |
Number of pages | 8 |
ISBN (Electronic) | 1581132085, 9781581132083 |
DOIs | |
State | Published - Jul 1 2000 |
Event | 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000 - New Orleans, United States Duration: Jul 23 2000 → Jul 28 2000 |
Publication series
Name | SIGGRAPH 2000 - Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques |
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Conference
Conference | 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000 |
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Country/Territory | United States |
City | New Orleans |
Period | 7/23/00 → 7/28/00 |
Funding
This work was supported by the NSF Science and Technology Center for Computer Graphics and Scientific Visualization (ASC-8920219) and by the MRA parallel global illumination project ASC-9523483, and performed using equipment generously donated by Hewlett-Packard and Intel Corporation.
Keywords
- adaptation model
- background intensity
- realistic image display
- Rendering
- time course of adaptation
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction