TY - GEN
T1 - TouchPose
T2 - 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
AU - Ahuja, Karan
AU - Streli, Paul
AU - Holz, Christian
N1 - Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/10/10
Y1 - 2021/10/10
N2 - Today's touchscreen devices commonly detect the coordinates of user input through capacitive sensing. Yet, these coordinates are the mere 2D manifestations of the more complex 3D configuration of the whole hand - a sensation that touchscreen devices so far remain oblivious to. In this work, we introduce the problem of reconstructing a 3D hand skeleton from capacitive images, which encode the sparse observations captured by touch sensors. These low-resolution images represent intensity mappings that are proportional to the distance to the user's fingers and hands. We present the first dataset of capacitive images with corresponding depth maps and 3D hand pose coordinates, comprising 65,374 aligned records from 10 participants. We introduce our supervised method TouchPose, which learns a 3D hand model and a corresponding depth map using a cross-modal trained embedding from capacitive images in our dataset. We quantitatively evaluate TouchPose's accuracy in touch classification, depth estimation, and 3D joint reconstruction, showing that our model generalizes to hand poses it has never seen during training and can infer joints that lie outside the touch sensor's volume. Enabled by TouchPose, we demonstrate a series of interactive apps and novel interactions on multitouch devices. These applications show TouchPose's versatile capability to serve as a general-purpose model, operating independent of use-case, and establishing 3D hand pose as an integral part of the input dictionary for application designers and developers. We also release our dataset, code, and model to enable future work in this domain.
AB - Today's touchscreen devices commonly detect the coordinates of user input through capacitive sensing. Yet, these coordinates are the mere 2D manifestations of the more complex 3D configuration of the whole hand - a sensation that touchscreen devices so far remain oblivious to. In this work, we introduce the problem of reconstructing a 3D hand skeleton from capacitive images, which encode the sparse observations captured by touch sensors. These low-resolution images represent intensity mappings that are proportional to the distance to the user's fingers and hands. We present the first dataset of capacitive images with corresponding depth maps and 3D hand pose coordinates, comprising 65,374 aligned records from 10 participants. We introduce our supervised method TouchPose, which learns a 3D hand model and a corresponding depth map using a cross-modal trained embedding from capacitive images in our dataset. We quantitatively evaluate TouchPose's accuracy in touch classification, depth estimation, and 3D joint reconstruction, showing that our model generalizes to hand poses it has never seen during training and can infer joints that lie outside the touch sensor's volume. Enabled by TouchPose, we demonstrate a series of interactive apps and novel interactions on multitouch devices. These applications show TouchPose's versatile capability to serve as a general-purpose model, operating independent of use-case, and establishing 3D hand pose as an integral part of the input dictionary for application designers and developers. We also release our dataset, code, and model to enable future work in this domain.
KW - Hand pose
KW - capacitive sensing
KW - depth sensing
KW - touchscreens.
UR - http://www.scopus.com/inward/record.url?scp=85118222291&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85118222291&partnerID=8YFLogxK
U2 - 10.1145/3472749.3474801
DO - 10.1145/3472749.3474801
M3 - Conference contribution
AN - SCOPUS:85118222291
T3 - UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology
SP - 997
EP - 1009
BT - UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery, Inc
Y2 - 10 October 2021 through 14 October 2021
ER -