Toward a rapid prototyping environment for character behavior

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

I describe work in progress on a system for interactive prototyping of Al-based characters. A sort of "Sims construction set", the system combines a simple physics simulation with a set of domain-specific languages to allow programmers to quickly build and test character AI. It allows iterative, incremental development in which behaviors can be compactly authored, tested, monitored, and hot-swapped for new behaviors, using in-game editing and debugging facilities.

Original languageEnglish (US)
Title of host publicationProceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
Pages40-45
Number of pages6
StatePublished - Dec 1 2011
Event7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 - Stanford, CA, United States
Duration: Oct 10 2011Oct 14 2011

Publication series

NameProceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011

Other

Other7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
CountryUnited States
CityStanford, CA
Period10/10/1110/14/11

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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