TY - JOUR
T1 - "Toward Integrative Models of Flow"
T2 - Effects of Performance, Skill, Challenge, Playfulness, and Presence on Flow in Video Games
AU - Jin, Seunga
PY - 2012/5/1
Y1 - 2012/5/1
N2 - This research examined various predictors of flow in video games. Study 1 examined the effects of performance on flow across two game genres (shooting and medical simulation games) and demonstrated that successful performance results in greater flow. Study 2 demonstrated an interaction effect of skill and challenge on flow across three genres (racing, violent, and prosocial games). Highly skilled players experience greater flow when encountering higher challenge whereas players with moderate and low levels of skill experience less flow when encountering higher challenge. Study 3 tested the moderating role of users' playfulness in an exergame and a music game.
AB - This research examined various predictors of flow in video games. Study 1 examined the effects of performance on flow across two game genres (shooting and medical simulation games) and demonstrated that successful performance results in greater flow. Study 2 demonstrated an interaction effect of skill and challenge on flow across three genres (racing, violent, and prosocial games). Highly skilled players experience greater flow when encountering higher challenge whereas players with moderate and low levels of skill experience less flow when encountering higher challenge. Study 3 tested the moderating role of users' playfulness in an exergame and a music game.
UR - http://www.scopus.com/inward/record.url?scp=84862314303&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84862314303&partnerID=8YFLogxK
U2 - 10.1080/08838151.2012.678516
DO - 10.1080/08838151.2012.678516
M3 - Article
AN - SCOPUS:84862314303
VL - 56
SP - 169
EP - 186
JO - Journal of Broadcasting and Electronic Media
JF - Journal of Broadcasting and Electronic Media
SN - 0883-8151
IS - 2
ER -