Abstract
Gold farming and real money trade refer to a set of illicit practices in massively multiplayer online games (MMOGs) whereby players accumulate virtual resources to sell for “real world” money. Prior work has examined trade relationships formed by gold farmers but not the trust relationships which exist between members of these organizations. We adopt a hypergraph approach to model the multi-modal relationships of gold farmers granting other players permission to use and modify objects they own. We argue these permissions reflect underlying trust relationships which can be analyzed using network analysis methods. We compare farmers’ trust networks to the trust networks of both unidentified farmers and typical players. Our results demonstrate that gold farmers’ networks are different from trust networks of normal players whereby farmers trust highly-central non-farmer players but not each other. These findings have implications for augmenting detection methods and re-evaluating theories of clandestine behavior.
Original language | English (US) |
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Title of host publication | Proceedings of the 5th International AAAI Conference on Weblogs and Social Media, ICWSM 2011 |
Publisher | AAAI Press |
Pages | 10-17 |
Number of pages | 8 |
ISBN (Electronic) | 9781577355052 |
State | Published - Jul 17 2011 |
Event | 5th International AAAI Conference on Weblogs and Social Media, ICWSM 2011 - Barcelona, Spain Duration: Jul 17 2011 → Jul 21 2011 |
Publication series
Name | Proceedings of the 5th International AAAI Conference on Weblogs and Social Media, ICWSM 2011 |
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Conference
Conference | 5th International AAAI Conference on Weblogs and Social Media, ICWSM 2011 |
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Country/Territory | Spain |
City | Barcelona |
Period | 7/17/11 → 7/21/11 |
Funding
The research reported herein was supported by the National Science Foundation via award number IIS-0729505, the Army Research Institute via award number W91WAW-08-C-0106, and the Air Force Research Laboratory by contract number FA8650-10-C-7010. The data used for this research was provided by Sony Online Entertainment. We also thank members of the Virtual Worlds Observatory team for their support and feedback.
ASJC Scopus subject areas
- Software
- Computer Networks and Communications