Twig: A simple, al-friendly, character world for believable agents

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There are a number of pieces of core infrastructure that are missing if we want to build intelligent narrative systems. One is the relative lack of availability of intelligent bodies that support wide behavioral repertoires and dynamic worlds. In this paper, I describe Twig, a simple physics and motion control system optimized for believable agents. Twig is open-source, reasonably fast, and runs under XNA Game Studio 3.0, making the importation of sets, props, and so on (comparatively) easy. It is being used for a semi-regular "webcomic".

Original languageEnglish (US)
Title of host publicationIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
Pages61-63
Number of pages3
StatePublished - Nov 5 2009
EventIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium - Stanford, CA, United States
Duration: Mar 23 2009Mar 25 2009

Publication series

NameAAAI Spring Symposium - Technical Report
VolumeSS-09-06

Other

OtherIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
CountryUnited States
CityStanford, CA
Period3/23/093/25/09

ASJC Scopus subject areas

  • Artificial Intelligence

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  • Cite this

    Horswill, I. D. (2009). Twig: A simple, al-friendly, character world for believable agents. In Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium (pp. 61-63). (AAAI Spring Symposium - Technical Report; Vol. SS-09-06).