Ultimate trainer: Instructional feedback for ultimate frisbee players

Cynthia Solomon, Amartya Banerjee, Michael S. Horn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Ultimate frisbee is a rapidly growing sport that is played in more than 42 countries. Although it is often seen as a lighthearted pastime, significant training and practice are necessary to achieve an average level of throwing proficiency, and it is difficult for new players to map the flight of the frisbee to their throwing action. In this paper, we present Ultimate Trainer, a frisbee augmented with electronics that gives a player visual and haptic cues based on grip strength and angle of release, along with flight information such as rotation speed and time of flight. We give a brief account of our design and implementation with results of preliminary testing.

Original languageEnglish (US)
Title of host publicationTEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings
PublisherAssociation for Computing Machinery
Pages137-140
Number of pages4
DOIs
StatePublished - Jan 1 2014
Event8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014 - Munich, Germany
Duration: Feb 16 2014Feb 19 2014

Other

Other8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014
CountryGermany
CityMunich
Period2/16/142/19/14

Keywords

  • Feedback design
  • Tangible interaction
  • Ultimate frisbee

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

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  • Cite this

    Solomon, C., Banerjee, A., & Horn, M. S. (2014). Ultimate trainer: Instructional feedback for ultimate frisbee players. In TEI 2014 - 8th International Conference on Tangible, Embedded and Embodied Interaction, Proceedings (pp. 137-140). Association for Computing Machinery. https://doi.org/10.1145/2540930.2540965