Keyphrases
Policy Arguments
100%
Cognitive Games
100%
Educational Games
100%
Policy World
50%
Self-perceived Competence
50%
Policy Argumentation
50%
Path Analysis
25%
Performance Improvement
25%
University Students
25%
Between-subject
25%
Error Correction
25%
Log Data
25%
Policy Analysis
25%
Analysis Skills
25%
Student Behavior
25%
Learning Policy
25%
Student Difficulties
25%
Subject Experiment
25%
Games for Learning
25%
Problem-solving Skills
25%
Teaching Feedback
25%
Level Teaching
25%
Intelligent Tutor
25%
Social Sciences
Educational Game
100%
Academic Teaching Personnel
50%
Argumentation
50%
University Students
25%
Policy Analysis
25%
Path Analysis
25%
Emotions
25%
Student Behavior
25%
Psychology
Educational Game
100%
Argumentation
50%
Student Behavior
25%