Very fast action selection for parameterized behaviors

Ian D Horswill*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the property of selecting actions in 0(1) time and space. An unusual feature of the method is that it allows inference operations to be reduced to bit-parallel and short-vector operations, making it particularly well suited to real-time operation on modern superscalar and SIMD architectures. I also describe an implementation of the technique in the Twig procedural animation system.

Original languageEnglish (US)
Title of host publicationFDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings
Pages91-98
Number of pages8
DOIs
StatePublished - Dec 1 2009
Event4th International Conference on the Foundations of Digital Games, ICFDG 2009 - Orlando, FL, United States
Duration: Apr 26 2009Apr 30 2009

Publication series

NameFDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings

Other

Other4th International Conference on the Foundations of Digital Games, ICFDG 2009
CountryUnited States
CityOrlando, FL
Period4/26/094/30/09

Keywords

  • Agent architectures
  • Behavior-based control
  • Reactive planning

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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