Virtually there: Exploring proximity and homophily in a virtual world

Yun Huang*, Cuihua Shen, Dmitri Williams, Noshir Contractor

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

19 Scopus citations

Abstract

Virtual space eliminates the constraints of physical distances on communication and interaction. In this study, we examine the impact of offline proximity and homophily of players on their online interactions in EverQuest II. The results show that spatial proximity as well as homophily still influence players' online behavior.

Original languageEnglish (US)
Title of host publicationProceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009 - 2009 IEEE International Conference on Social Computing, SocialCom 2009
Pages354-359
Number of pages6
DOIs
StatePublished - Dec 4 2009
Event2009 IEEE International Conference on Social Computing, SocialCom 2009 - Vancouver, BC, Canada
Duration: Aug 29 2009Aug 31 2009

Publication series

NameProceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009
Volume4

Other

Other2009 IEEE International Conference on Social Computing, SocialCom 2009
Country/TerritoryCanada
CityVancouver, BC
Period8/29/098/31/09

Keywords

  • Distance
  • ERGM
  • Homophily
  • Proximity

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Science Applications
  • Software

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