TY - GEN
T1 - Visual query answering by entity-attribute graph matching and reasoning
AU - Xiong, Peixi
AU - Zhan, Huayi
AU - Wang, Xin
AU - Sinha, Baivab
AU - Wu, Ying
N1 - Funding Information:
This work was supported in part by National Science Foundation grant IIS-1619078, IIS-1815561
Publisher Copyright:
© 2019 IEEE.
PY - 2019/6
Y1 - 2019/6
N2 - Visual Query Answering (VQA) is of great significance in offering people convenience: one can raise a question for details of objects, or high-level understanding about the scene, over an image. This paper proposes a novel method to address the VQA problem. In contrast to prior works, our method that targets single scene VQA, replies on graph-based techniques and involves reasoning. In a nutshell, our approach is centered on three graphs. The first graph, referred to as inference graph G I, is constructed via learning over labeled data. The other two graphs, referred to as query graph Q and entity-attribute graph EAG, are generated from natural language query NLQ and image Img, that are issued from users, respectively. As EAG often does not take sufficient information to answer Q, we develop techniques to infer missing information of EAG with G I. Based on EAG and Q, we provide techniques to find matches of Q in EAG, as the answer of NLQ in Img. Unlike commonly used VQA methods that are based on end-to-end neural networks, our graph-based method shows well-designed reasoning capability, and thus is highly interpretable. We also create a dataset on soccer match (Soccer-VQA) with rich annotations. The experimental results show that our approach outperforms the state-of-the-art method and has high potential for future investigation.
AB - Visual Query Answering (VQA) is of great significance in offering people convenience: one can raise a question for details of objects, or high-level understanding about the scene, over an image. This paper proposes a novel method to address the VQA problem. In contrast to prior works, our method that targets single scene VQA, replies on graph-based techniques and involves reasoning. In a nutshell, our approach is centered on three graphs. The first graph, referred to as inference graph G I, is constructed via learning over labeled data. The other two graphs, referred to as query graph Q and entity-attribute graph EAG, are generated from natural language query NLQ and image Img, that are issued from users, respectively. As EAG often does not take sufficient information to answer Q, we develop techniques to infer missing information of EAG with G I. Based on EAG and Q, we provide techniques to find matches of Q in EAG, as the answer of NLQ in Img. Unlike commonly used VQA methods that are based on end-to-end neural networks, our graph-based method shows well-designed reasoning capability, and thus is highly interpretable. We also create a dataset on soccer match (Soccer-VQA) with rich annotations. The experimental results show that our approach outperforms the state-of-the-art method and has high potential for future investigation.
KW - Datasets and Evaluation
KW - Vision + Graphics
KW - Vision + Language
UR - http://www.scopus.com/inward/record.url?scp=85078795022&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85078795022&partnerID=8YFLogxK
U2 - 10.1109/CVPR.2019.00855
DO - 10.1109/CVPR.2019.00855
M3 - Conference contribution
AN - SCOPUS:85078795022
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 8349
EP - 8358
BT - Proceedings - 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2019
PB - IEEE Computer Society
T2 - 32nd IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2019
Y2 - 16 June 2019 through 20 June 2019
ER -