TY - GEN
T1 - Waiting for learning
T2 - 13th International Conference on Interaction Design and Children, IDC 2014
AU - Leong, Zeina Atrash
AU - Horn, Michael S.
N1 - Copyright:
Copyright 2014 Elsevier B.V., All rights reserved.
PY - 2014
Y1 - 2014
N2 - We describe the research and design of educational media for children in doctor's office waiting areas. Even though technology use for medical purposes has become increasingly prominent for doctors, administration, and patients, research on the use of interactive technology for health education is limited. In this project, we focus on clinics for Sickle Cell Disease treatment. These clinics treat patients of various ages and disease severity, but all patients make frequent, recurring visits for treatments and checkups. We describe our current research to better understand the behaviors and activities of patients as they wait in the clinic, their expectations and understandings of Sickle Cell Disease and its treatment, the educational material currently available, and our preliminary methods for developing interactive technologies for these environments. This reseach includes observations in pediatric clinic waiting areas, interviews with clinic staff, and preliminary user testing with our interactive designs. This paper details our observations of waiting areas in two sickle cell clinics. We discuss our findings and their implications for design. We also describe the design of an augmented reality tablet application that we placed in the waiting area for user testing. We use this study to discuss further design iterations and directions for future work.
AB - We describe the research and design of educational media for children in doctor's office waiting areas. Even though technology use for medical purposes has become increasingly prominent for doctors, administration, and patients, research on the use of interactive technology for health education is limited. In this project, we focus on clinics for Sickle Cell Disease treatment. These clinics treat patients of various ages and disease severity, but all patients make frequent, recurring visits for treatments and checkups. We describe our current research to better understand the behaviors and activities of patients as they wait in the clinic, their expectations and understandings of Sickle Cell Disease and its treatment, the educational material currently available, and our preliminary methods for developing interactive technologies for these environments. This reseach includes observations in pediatric clinic waiting areas, interviews with clinic staff, and preliminary user testing with our interactive designs. This paper details our observations of waiting areas in two sickle cell clinics. We discuss our findings and their implications for design. We also describe the design of an augmented reality tablet application that we placed in the waiting area for user testing. We use this study to discuss further design iterations and directions for future work.
KW - Children
KW - Design
KW - Education
KW - Health
KW - Interactive media
UR - http://www.scopus.com/inward/record.url?scp=84903753528&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84903753528&partnerID=8YFLogxK
U2 - 10.1145/2593968.2593970
DO - 10.1145/2593968.2593970
M3 - Conference contribution
AN - SCOPUS:84903753528
SN - 9781450322720
T3 - ACM International Conference Proceeding Series
SP - 145
EP - 153
BT - IDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children
PB - Association for Computing Machinery
Y2 - 17 June 2014 through 20 June 2014
ER -