@inproceedings{37c648b53c0a40c6991f591f09de3066,
title = "Weaving the strands: Tangible board game design for integrated and collaborative ESL/EFL learning",
abstract = "Designs to support early English language learning often segregate language skills and neglect social engagement. To address the gap, we propose a design-based research study to create a tangible board game with the goal of supporting engagement, collaboration, and scaffolding through game mechanics. The game foregrounds verb tense learning as the salient learning goal to engage stakeholders (parents, instructors, and children). We discuss theoretical and practical implications for designing board games to support ESL/EFL learning.",
author = "Lingde Kong and Michael Horn",
note = "Publisher Copyright: {\textcopyright} ISLS.; 14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 ; Conference date: 19-06-2020 Through 23-06-2020",
year = "2020",
language = "English (US)",
series = "Computer-Supported Collaborative Learning Conference, CSCL",
publisher = "International Society of the Learning Sciences (ISLS)",
pages = "1715--1716",
editor = "Melissa Gresalfi and Horn, {Ilana Seidel}",
booktitle = "14th International Conference of the Learning Sciences",
}