Weaving the strands: Tangible board game design for integrated and collaborative ESL/EFL learning

Lingde Kong, Michael Horn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Designs to support early English language learning often segregate language skills and neglect social engagement. To address the gap, we propose a design-based research study to create a tangible board game with the goal of supporting engagement, collaboration, and scaffolding through game mechanics. The game foregrounds verb tense learning as the salient learning goal to engage stakeholders (parents, instructors, and children). We discuss theoretical and practical implications for designing board games to support ESL/EFL learning.

Original languageEnglish (US)
Title of host publication14th International Conference of the Learning Sciences
Subtitle of host publicationThe Interdisciplinarity of the Learning Sciences, ICLS 2020 - Conference Proceedings
EditorsMelissa Gresalfi, Ilana Seidel Horn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages1715-1716
Number of pages2
ISBN (Electronic)9781732467279
StatePublished - 2020
Event14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 - Nashville, United States
Duration: Jun 19 2020Jun 23 2020

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume3
ISSN (Print)1573-4552

Conference

Conference14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020
Country/TerritoryUnited States
CityNashville
Period6/19/206/23/20

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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