@inproceedings{5f218c27b7e2416f8fae14a60bbde6d1,
title = "What are you going to do, talk me to death? exploring the narrative state in interactive entertainment",
abstract = "We present a case study of narrative in an interactive game environment exploring how motivating text is used to create a narrative state in the mind of the player. This state in turn lends meaning to subsequent actions. We examine a set of text blocks from the game that tell a coherent, static story over a small play area and discuss the functions that text serves and the techniques used to accomplish them. We use this as a platform to explore how the narrative state might be varied to give insight into a more interactive narrative experience.",
author = "Emmett Tomai and Forbus, {Kenneth D}",
year = "2009",
language = "English (US)",
isbn = "9781577354130",
series = "AAAI Spring Symposium - Technical Report",
pages = "127--132",
booktitle = "Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium",
note = "Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium ; Conference date: 23-03-2009 Through 25-03-2009",
}