What are you going to do, talk me to death? exploring the narrative state in interactive entertainment

Emmett Tomai*, Kenneth D Forbus

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a case study of narrative in an interactive game environment exploring how motivating text is used to create a narrative state in the mind of the player. This state in turn lends meaning to subsequent actions. We examine a set of text blocks from the game that tell a coherent, static story over a small play area and discuss the functions that text serves and the techniques used to accomplish them. We use this as a platform to explore how the narrative state might be varied to give insight into a more interactive narrative experience.

Original languageEnglish (US)
Title of host publicationIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
Pages127-132
Number of pages6
VolumeSS-09-06
StatePublished - Nov 5 2009
EventIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium - Stanford, CA, United States
Duration: Mar 23 2009Mar 25 2009

Other

OtherIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
CountryUnited States
CityStanford, CA
Period3/23/093/25/09

ASJC Scopus subject areas

  • Artificial Intelligence

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