Abstract
We present a case study of narrative in an interactive game environment exploring how motivating text is used to create a narrative state in the mind of the player. This state in turn lends meaning to subsequent actions. We examine a set of text blocks from the game that tell a coherent, static story over a small play area and discuss the functions that text serves and the techniques used to accomplish them. We use this as a platform to explore how the narrative state might be varied to give insight into a more interactive narrative experience.
Original language | English (US) |
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Title of host publication | Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium |
Pages | 127-132 |
Number of pages | 6 |
Volume | SS-09-06 |
State | Published - Nov 5 2009 |
Event | Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium - Stanford, CA, United States Duration: Mar 23 2009 → Mar 25 2009 |
Other
Other | Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium |
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Country | United States |
City | Stanford, CA |
Period | 3/23/09 → 3/25/09 |
ASJC Scopus subject areas
- Artificial Intelligence