“What’s Important to You, Max?”: The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change

Megan Mott*, Bradford Mott, Jonathan Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James Lester

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Interactive narrative technologies for preventive health care offer significant potential for promoting health behavior change in adolescents. By improving adolescents’ knowledge, personal efficacy, and self-regulatory skills these technologies hold great promise for realizing positive impacts on adolescent health. These potential benefits are enabled through story-centric learning experiences that provide opportunities for adolescents to practice strategies to reduce risky health behaviors in engaging game-based environments. A distinctive feature of interactive narrative that promotes engagement is players’ ability to influence the story through the choices they make. In this paper, we present initial work investigating engagement in an interactive narrative that focuses on reducing adolescents’ risky behaviors around alcohol use. Specifically, we consider how the short-term and long-term goals adolescents choose as being important to the protagonist character relates to their engagement with the interactive narrative. Leveraging interaction log data from a pilot study with 20 adolescents, we conduct a cluster-based analysis of the goals players selected. We then examine how engagement differs between the identified clusters. Results indicate that adolescents’ choices for the protagonist’s short-term and long-term goals can significantly impact their engagement with the interactive narrative.

Original languageEnglish (US)
Title of host publicationInteractive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings
EditorsAlex Mitchell, Mirjam Vosmeer
PublisherSpringer Science and Business Media Deutschland GmbH
Pages379-392
Number of pages14
ISBN (Print)9783030922993
DOIs
StatePublished - 2021
Event14th International Conference on Interactive Digital Storytelling, ICIDS 2021 - Tallinn, Estonia
Duration: Dec 7 2021Dec 10 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13138 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Interactive Digital Storytelling, ICIDS 2021
Country/TerritoryEstonia
CityTallinn
Period12/7/2112/10/21

Keywords

  • Alcohol use
  • Health behavior change
  • Interactive narrative

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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